Welcome to my portfolio. My name is Eric Meythaler. I'm a programmer at Army Game Studios/America's Army. I primarily work on the America's Army public game now, although previously I worked mostly on our serious games initiatives. I work almost entirely with Unreal Engine 3 (UE3), although I am occassionally called in to consult on projects that leverage the Virtual Battlespace 2 (VBS2) platform.
My favorite type of programming includes any kind of "back end" programming. Basically, I prefer to develop the systems that the gameplay programmers use, rather than write the gameplay code itself. Not that I don't enjoy gameplay programming, I do; engine and graphics programming are my passions though. However, at America's Army, we do very little engine work and I work primarily as a gameplay programmer, although I have done some engine work.
This site is intended to serve as a showcase for my work, geared towards potential employers and other interested parties. If you're wanting to learn more about me as a person or my evolution as a programmer, check out the "About Me" link above. If you're a prospective employer interested in my qualifications and skills, then click the "Resume" link. If you're interested in the details of my work, including screenshots, technical explanations, and downloadable executables, select the "Projects" link. To find other websites related to me and my professional work, the "Links" page will help you find what you're looking for. My personal contact information, such as email, phone number, and address are contained on the "Contact" page.
Thank you for taking the time to explore my work.
This site is mainly aimed at potential employers in the videogame industry.
However, hobbyist programmers might find some things that interest them on the "Projects" and "Links" pages.
If you have a question or a comment regarding me or my work, please don't hesitate to contact me.