Eric Meythaler

Videogame Programmer

My Portfolio

Welcome to my portfolio. My name is Eric Meythaler. I'm a programmer at Army Game Studios/America's Army, where I've been since October, 2009. I am currently working on the America's Army Football outreach training software, which is developed using Unity3D in C#. Prior to the football project, I worked on America's Army: Proving Grounds in Unreal Engine 3. I have also worked extensively on several simulation projects using Unreal Engine 3, Unreal Engine 2, and the Virtual Battlespace 2 platform.

My favorite type of programming includes any kind of "back end" programming. Basically, I prefer to develop the systems and tools that makes game development possible, rather than write gameplay code itself. Not that I don't enjoy gameplay programming, I do; engine, graphics, and tools programming are my passions though. However, at America's Army, we do very little graphics and engine programming and I work primarily as a gameplay programmer, although I have done some engine work. Over the years, I have done quite a bit of tools programming work, including developing tools for side projects, and Ammunition Supply Point project, and the football project.

This site is intended to serve as a showcase for my work, geared towards potential employers and other interested parties. If you're wanting to learn more about me as a person or my evolution as a programmer, check out the "About Me" link above. If you're a prospective employer interested in my qualifications and skills, then click the "Resume" link. If you're interested in the details of my work, including screenshots, technical explanations, and downloadable executables, select the "Projects" link. To find other websites related to me and my professional work, the "Links" page will help you find what you're looking for. My personal contact information, such as email, phone number, and address are contained on the "Contact" page.

Thank you for taking the time to explore my work.

Who's This Site For?

This site is mainly aimed at potential employers in the videogame industry.

However, hobbyist programmers might find some things that interest them on the "Projects" and "Links" pages.

If you have a question or a comment regarding me or my work, please don't hesitate to contact me.

Resume

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